You know the room. The floor is ice, you slide until you hit something, and you can only stop where there's a wall or a rock. Glide is that puzzle, on its own, as a free daily game.
What is an ice sliding puzzle?
An ice sliding puzzle has one rule: when you move, you keep moving until something stops you. You don't choose where to stop. A wall, a rock or the edge of the board decides that for you. The goal is to reach a particular square, and the puzzle is working out which sequence of slides gets you there.
That one rule makes even a small board tricky. A square that looks close to the goal might be a dead end, and the way in might start from the opposite side of the board.
Where have you seen them?
Ice floors are a long-running idea in adventure games. Several classic Pokémon games have ice caves where you slide across a floor until you hit a wall. The Legend of Zelda games have icy rooms and dungeons with the same kind of floor. Plenty of other adventure and puzzle games have borrowed it too.
In those games it's one room on the way to something else. Glide makes it the whole game.
What is Glide?
Glide is a daily ice-sliding puzzle with a par to chase. Each day you play three boards, one after another: 5 by 5, then 7 by 7, then 9 by 9. On each, your ball slides across the ice and you find the hole. The hole drops you onto the next board.
- Swipe or use the arrow keys. On a computer, W, A, S and D work too.
- Par. The fewest moves possible across all three boards. Match it and the game says "Par!".
- No timer and no losing. The only score is your move count.
- Undo costs a move. You can't scout for free, so planning pays.
- Dead ends and decoys. Some stops can never reach the hole. Boards are built with them on purpose.
Everyone gets the same three boards each day. Play today's Glide or read how to play Glide.
How do you get better at them?
The most useful habit is working backwards. Start at the hole and ask which squares you could slide in from. Then ask how you'd get to one of those. Our post on ice puzzle tips works through a small board that way.
What else is like Glide?
Sliding puzzles are cousins of a lot of path-planning games. A few other PerDiem games ask you to plan a route before you act:
- Canals: turn the pipes until water reaches every cell.
- Seams: place tiles so every edge matches its neighbor.
- Lattice: drag the dots until no lines cross.
More on logic puzzles, or every game by type.
Glide isn't affiliated with Nintendo, The Pokémon Company, or any game named here.